Asset Management
Assets live with a game draft and are copied into safe published runtime snapshots. Keep filenames stable so source code continues to resolve them.
Supported files
Use PNG, JPG, and MP3. Prefer small compressed files so games load quickly on mobile networks.
Naming
Use lowercase names with dashes or underscores: player.png, coin.mp3, sparkle.json. Avoid spaces and repeated filenames.
Runtime use
from conjure import *
init_window(360, 640, "Asset Guide")
sprite = load_image("player.png")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_image(sprite, 140, 280)
end_drawing()What next
Read using assets, images, and audio.