Tutorial: Using Assets
Assets make games feel specific. Moosh supports PNG/JPG images and MP3 audio uploaded per game.
Upload files
Use the editor asset panel and choose clear filenames such as player.png, coin.mp3, or sparkle.json. Avoid spaces so examples and generated code stay simple.
Load and draw an image
from conjure import *
init_window(360, 640, "Assets")
player = load_image("player.png")
while not window_should_close():
begin_drawing()
clear_background(WHITE)
draw_image(player, 120, 260)
end_drawing()Add sound
Load sounds once and call play_sound from input or collision events. Browser audio starts after the player presses Play.